About Jason Odom
After years of developing PC games with publishers like Activision and Take 2 as well as teaching game development, I moved into augmented reality and more recently, specifically HoloLens development. When I am not writing or doing Next Reality work, I am creating HoloLens mixed reality applications with C# and Unity.I have a passionate focus on finding new and unique but natural approaches to UX.
- Location: Birmingham,Al
- Website: youtube.com
Jason Odom's Latest Posts
Dev Report: Occipital Brings Apple Metal Support to Bridge Engine as It Leaves Beta
ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)
ARCore 101: How to Create a Mobile AR Application in Unity, Part 2 (Setting Up the Framework)
ARCore 101: How to Create a Mobile AR Application in Unity, Part 1 (Setting Up the Software)
Dev Report: Microsoft's First HoloLens Update in Over a Year Now Available in Preview, Hints at Big Plans for 2018
ARCore 101: How to Create a Mobile AR Application in Unity
Dev Report: Some Light Shed on Magic Leap's Persistent Object Locations Solution but Many Mysteries Remain
AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 1 (Downloading the Tools)
AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 2 (Installing Project Nether & MRTK)
News: Here Is What We Know About the Magic Leap Lumin OS & Lumin Runtime
News: New Magic Leap Gesture Documentation Offers Insight into How Hands Will Make Its Digital World Come Alive
News: Scope AR Adds ARCore Support to Live Remote Assistance App
Dev Report: 3D Live Tiles, Two-Handed Manipulation & More Are Finally Coming to the HoloLens
HoloLens Dev 101: Building a Dynamic User Interface, Part 11 (Rotating Objects)
Dev Report: New ARKit Updates & Native Level Design Features Finally Come to Unity
Dev Report: IBM & Unity Partner to Offer AI Tool That Could Make Augmented Reality Apps Smarter
ARKit 101: Creating Simple Interactions in Augmented Reality for the iPhone & iPad
HoloLens Dev 101: Building a Dynamic User Interface, Part 10 (Scaling Objects)
Dev Report: Live 3D Tiles Are Finally Available for Windows Mixed Reality Headsets but Not HoloLens
Dev Report: 'Book of the Dead' Demo Shows New Unity 2018.1 Features Are a Literal Game Changer
Dev Report: uSensAR Aims to Fill the Gap for Android Users Left by ARCore's Limits
Meta 2 Dev 101: How to Get Started Developing for the Meta 2 in Unity
News: What's the Difference Between HoloLens, Meta 2 & Magic Leap?
News: The Magic of Magic Leap's Hardware — Here's What We Know
Dev Report: Tango Is Dead, ARCore Preview 2 Is Here with No Change to the Device List
News: HoloLens Update for Remote AR App Offers a Peek at the Future of Remote Collaboration in AR
Dev Report: Find & Use 3D Objects Faster with Google's Poly API & the Unity Editor
How To: Set Up Your Phone with the Lenovo Mirage AR Headset for 'Star Wars: Jedi Challenges'
HoloLens Dev 101: Building a Dynamic User Interface, Part 9 (Moving Objects)
Hands-on: Lenovo & 'Star Wars: Jedi Challenges' Deliver First Truly Mainstream AR Headset
How To: Set Up the Meta 2 Head-Mounted Display
How To: Set Up Windows Mixed Reality Motion Controllers
News: DAQRI Begins Shipping Its Ruggedized, Yet Portable AR Smartglasses Worldwide
Dev Report: Get Your Mobile AR Apps to Go Cross-Platform with Unity's Experimental ARInterface
News: Occipital Acquires Paracosm in a Bid to Transform Even the Largest Structures into Virtual 3D Objects
News: Mastercard, Qualcomm-Powered ODG Smartglasses Use Iris Authentication for AR Shopping
HoloLens Dev 101: Building a Dynamic User Interface, Part 8 (Raycasting & the Gaze Manager)
HoloLens Dev 101: Building a Dynamic User Interface, Part 7 (Unlocking the Menu Movement)
Dev Report: Vuforia 7's New Features Keep It Ahead in an ARKit, ARCore World
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 4 (Enabling Surface Detection)
-
Dev Report: Occipital Brings Apple Metal Support to Bridge Engine as It Leaves Beta
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 2 (Setting Up the Framework)
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 1 (Setting Up the Software)
-
Dev Report: Microsoft's First HoloLens Update in Over a Year Now Available in Preview, Hints at Big Plans for 2018
-
ARCore 101: How to Create a Mobile AR Application in Unity
-
Dev Report: Some Light Shed on Magic Leap's Persistent Object Locations Solution but Many Mysteries Remain
-
AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 1 (Downloading the Tools)
-
AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 2 (Installing Project Nether & MRTK)
-
News: Here Is What We Know About the Magic Leap Lumin OS & Lumin Runtime
-
News: New Magic Leap Gesture Documentation Offers Insight into How Hands Will Make Its Digital World Come Alive
-
News: Scope AR Adds ARCore Support to Live Remote Assistance App
-
Dev Report: 3D Live Tiles, Two-Handed Manipulation & More Are Finally Coming to the HoloLens
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 11 (Rotating Objects)
-
Dev Report: New ARKit Updates & Native Level Design Features Finally Come to Unity
-
Dev Report: IBM & Unity Partner to Offer AI Tool That Could Make Augmented Reality Apps Smarter
-
ARKit 101: Creating Simple Interactions in Augmented Reality for the iPhone & iPad
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 10 (Scaling Objects)
-
Dev Report: Live 3D Tiles Are Finally Available for Windows Mixed Reality Headsets but Not HoloLens
-
Hands-On: Up Close & Personal with the Meta 2 Head-Mounted Display
-
News: Merge VR's Holo Cube—An Augmented Reality Toy That Transforms into Interactive Holograms
-
News: Here Is What We Know About the Magic Leap Lumin OS & Lumin Runtime
-
Dev Report: New Tools for Microsoft Mixed Reality and Unreal for ARKit Is Here
-
Hands-on: Acer Windows Mixed Reality Dev Kit & Datascape
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 4 (Enabling Surface Detection)
-
Dev Report: Occipital Brings Apple Metal Support to Bridge Engine as It Leaves Beta
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 2 (Setting Up the Framework)
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 1 (Setting Up the Software)
-
Dev Report: Microsoft's First HoloLens Update in Over a Year Now Available in Preview, Hints at Big Plans for 2018
-
ARCore 101: How to Create a Mobile AR Application in Unity
-
Dev Report: Some Light Shed on Magic Leap's Persistent Object Locations Solution but Many Mysteries Remain
-
AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 1 (Downloading the Tools)
-
AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 2 (Installing Project Nether & MRTK)
-
News: New Magic Leap Gesture Documentation Offers Insight into How Hands Will Make Its Digital World Come Alive
-
News: Scope AR Adds ARCore Support to Live Remote Assistance App
-
Dev Report: 3D Live Tiles, Two-Handed Manipulation & More Are Finally Coming to the HoloLens
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 11 (Rotating Objects)
-
Dev Report: New ARKit Updates & Native Level Design Features Finally Come to Unity
-
Dev Report: IBM & Unity Partner to Offer AI Tool That Could Make Augmented Reality Apps Smarter
-
ARKit 101: Creating Simple Interactions in Augmented Reality for the iPhone & iPad
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 10 (Scaling Objects)
-
Dev Report: Live 3D Tiles Are Finally Available for Windows Mixed Reality Headsets but Not HoloLens
-
Dev Report: 'Book of the Dead' Demo Shows New Unity 2018.1 Features Are a Literal Game Changer
-
Dev Report: uSensAR Aims to Fill the Gap for Android Users Left by ARCore's Limits
-
Meta 2 Dev 101: How to Get Started Developing for the Meta 2 in Unity
-
News: What's the Difference Between HoloLens, Meta 2 & Magic Leap?
-
News: The Magic of Magic Leap's Hardware — Here's What We Know
-
Dev Report: Tango Is Dead, ARCore Preview 2 Is Here with No Change to the Device List
-
News: HoloLens Update for Remote AR App Offers a Peek at the Future of Remote Collaboration in AR
-
Dev Report: Find & Use 3D Objects Faster with Google's Poly API & the Unity Editor
-
How To: Set Up Your Phone with the Lenovo Mirage AR Headset for 'Star Wars: Jedi Challenges'
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 9 (Moving Objects)
-
Hands-on: Lenovo & 'Star Wars: Jedi Challenges' Deliver First Truly Mainstream AR Headset
-
How To: Set Up the Meta 2 Head-Mounted Display
-
How To: Set Up Windows Mixed Reality Motion Controllers
-
News: DAQRI Begins Shipping Its Ruggedized, Yet Portable AR Smartglasses Worldwide
-
Dev Report: Get Your Mobile AR Apps to Go Cross-Platform with Unity's Experimental ARInterface
-
News: Occipital Acquires Paracosm in a Bid to Transform Even the Largest Structures into Virtual 3D Objects