About Jason Odom
After years of developing PC games with publishers like Activision and Take 2 as well as teaching game development, I moved into augmented reality and more recently, specifically HoloLens development. When I am not writing or doing Next Reality work, I am creating HoloLens mixed reality applications with C# and Unity.I have a passionate focus on finding new and unique but natural approaches to UX.
- Location: Birmingham,Al
- Website: youtube.com
Jason Odom's Latest Posts
HoloLens Dev 101: Building a Dynamic User Interface, Part 5 (Building the UI Elements)
Dev Report: These College Students' AR Game Had Their School LARPing a Cyberpunk 'Humans vs. Zombies' in AR
Dev Report: Unity 2017.2 Is Out
Dev Report: Machine Learning Agents Come to Unity
HoloLens Dev 101: Building a Dynamic User Interface, Part 4 (Creating Objects from Code)
HoloLens Dev 101: Building a Dynamic User Interface, Part 3 (Focus & Materials)
Dev Report: Microsoft Unleashes Trio of Updates & Meta 2 Supports SteamVR
HoloLens Dev 101: Building a Dynamic User Interface, Part 2 (The System Manager)
HoloLens Dev 101: Building a Dynamic User Interface, Part 1 (Setup)
HoloLens Dev 101: Building a Dynamic User Interface
Dev Report: Google's ARCore Bests Apple's ARKit with Tracking for Walls, Ceilings, Even Ramps
Dev Report: Unity Fixes Visual Studio Issues & View 3D Models in the World Around You Without a HoloLens
Apple AR: ARKit & Machine Learning Come Together Making Smarter Augmented Reality
Dev Report: The Revamped HoloToolkit, Now MixedRealityToolkit, Brings with It a Roadmap
News: Vuzix & CyberTimez to Help Vision-Impaired Vets Through the Wounded Warrior Program
News: Microsoft Sets Developers Up for Success with the Windows Mixed Reality Academy Deep Dive
Dev Report: Photogrammetry Could Be Far More Accessible with Unity's New eBook
Have You Seen This?: This Battle Royale Is the Best Tech Demo for the HoloLens Yet, but Should Be More
Dev Report: New Unity ARKit Plugin Update Allows Developers to Iterate Even Faster
Have You Seen This?: Mind Mapping in 3D with the HoloLens & Holo Mind
Dev Report: Urho3d Could Be a Development Bridge Between HoloLens & ARKit
News: The Ready Player One Movie Could Finally Get This Party Started
Dev Report: Verto Studio 3D for VR Is Done, Now You Can Build 3D Models in HoloLens or VR
News: HoloLens Challenge #16 Winner Brings the Cowbell
News: Add Eye Tracking to Your Existing Mixed Reality Devices with Pupil Labs
News: Game Dev Superstar Leaves Windows Mixed Reality Team to Return as GM of Bioware
News: Augmented World Expo Sets the Example for What an AR Conference Should Be
News: New Unity Beta Brings with It Much Needed New Features
Have You Seen This?: The New & Improved Windows Mixed Reality Portal
Dev Report: New Tools for Microsoft Mixed Reality and Unreal for ARKit Is Here
Hands-On: Up Close & Personal with the Meta 2 Head-Mounted Display
NR50: Next Reality's 50 People to Watch: Tony Parisi
Building Next Reality: The Terms You Need to Know to Work in ARKit
News: Win Part of $225,000 Making a Mixed Reality Game with the Return of Dream.Build.Play
News: CastAR's Financial Woes Lead to Layoffs & Liquidation
NR50: Next Reality's 50 People to Watch: Paul Travers
Building Next Reality: How the ARKit's Impressive Software Detects Surfaces Using Just the iPhone's Color Camera
News: This Guy Playing IRL Super Mario in Central Park Is One of the Coolest & Most Fun Demos of What MR Can Do
News: What Is All This Stuff About Augmented Reality? A Primer for the New Enthusiast
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 4 (Enabling Surface Detection)
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Dev Report: Occipital Brings Apple Metal Support to Bridge Engine as It Leaves Beta
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 2 (Setting Up the Framework)
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 1 (Setting Up the Software)
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Dev Report: Microsoft's First HoloLens Update in Over a Year Now Available in Preview, Hints at Big Plans for 2018
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ARCore 101: How to Create a Mobile AR Application in Unity
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Dev Report: Some Light Shed on Magic Leap's Persistent Object Locations Solution but Many Mysteries Remain
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AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 1 (Downloading the Tools)
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AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 2 (Installing Project Nether & MRTK)
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News: Here Is What We Know About the Magic Leap Lumin OS & Lumin Runtime
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News: New Magic Leap Gesture Documentation Offers Insight into How Hands Will Make Its Digital World Come Alive
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News: Scope AR Adds ARCore Support to Live Remote Assistance App
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Dev Report: 3D Live Tiles, Two-Handed Manipulation & More Are Finally Coming to the HoloLens
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HoloLens Dev 101: Building a Dynamic User Interface, Part 11 (Rotating Objects)
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Dev Report: New ARKit Updates & Native Level Design Features Finally Come to Unity
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Dev Report: IBM & Unity Partner to Offer AI Tool That Could Make Augmented Reality Apps Smarter
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ARKit 101: Creating Simple Interactions in Augmented Reality for the iPhone & iPad
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HoloLens Dev 101: Building a Dynamic User Interface, Part 10 (Scaling Objects)
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Dev Report: Live 3D Tiles Are Finally Available for Windows Mixed Reality Headsets but Not HoloLens
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How To: Set Up the Meta 2 Head-Mounted Display
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HoloLens Dev 101: How to Install & Set Up the Software to Start Developing for Windows Holographic
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HoloLens Dev 101: How to Install & Set Up the HoloLens Emulator
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News: What's the Difference Between HoloLens, Meta 2 & Magic Leap?
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News: VAR Football Gives Coaches Another Tool to Train Sports Teams With—The HoloLens
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News: Merge VR's Holo Cube—An Augmented Reality Toy That Transforms into Interactive Holograms
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News: Unity 5.5 Is Out Now & Officially Supports HoloLens Development
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HoloLens Dev 101 : How to Build a Basic HoloLens App in Minutes
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HoloLens Dev 101: How to Get Started Creating for Windows Mixed Reality
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News: Here Is What We Know About the Magic Leap Lumin OS & Lumin Runtime
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Meta 2 Dev 101: How to Get Started Developing for the Meta 2 in Unity
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How To: Set Up Your Phone with the Lenovo Mirage AR Headset for 'Star Wars: Jedi Challenges'
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NR50: Next Reality's 50 People to Watch: Paul Travers
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NR50: The Influencers to Watch in Augmented & Mixed Reality
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News: ODG's New R-7HL Are the First Rugged Smartglasses Made Specifically for the Industrial Workforce
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Video: Haptics Make Holograms Touchable on the HoloLens
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HoloLens Dev 101: The Unity Editor Basics
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News: Inputs for the HoloLens Can Be from Any Device... Even a Smartphone
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 4 (Enabling Surface Detection)
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Dev Report: Occipital Brings Apple Metal Support to Bridge Engine as It Leaves Beta
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 2 (Setting Up the Framework)
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 1 (Setting Up the Software)
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Dev Report: Microsoft's First HoloLens Update in Over a Year Now Available in Preview, Hints at Big Plans for 2018
-
ARCore 101: How to Create a Mobile AR Application in Unity
-
Dev Report: Some Light Shed on Magic Leap's Persistent Object Locations Solution but Many Mysteries Remain
-
AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 1 (Downloading the Tools)
-
AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 2 (Installing Project Nether & MRTK)
-
News: New Magic Leap Gesture Documentation Offers Insight into How Hands Will Make Its Digital World Come Alive
-
News: Scope AR Adds ARCore Support to Live Remote Assistance App
-
Dev Report: 3D Live Tiles, Two-Handed Manipulation & More Are Finally Coming to the HoloLens
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 11 (Rotating Objects)
-
Dev Report: New ARKit Updates & Native Level Design Features Finally Come to Unity
-
Dev Report: IBM & Unity Partner to Offer AI Tool That Could Make Augmented Reality Apps Smarter
-
ARKit 101: Creating Simple Interactions in Augmented Reality for the iPhone & iPad
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 10 (Scaling Objects)
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Dev Report: Live 3D Tiles Are Finally Available for Windows Mixed Reality Headsets but Not HoloLens
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Dev Report: 'Book of the Dead' Demo Shows New Unity 2018.1 Features Are a Literal Game Changer
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Dev Report: uSensAR Aims to Fill the Gap for Android Users Left by ARCore's Limits
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News: The Magic of Magic Leap's Hardware — Here's What We Know