About Jason Odom
After years of developing PC games with publishers like Activision and Take 2 as well as teaching game development, I moved into augmented reality and more recently, specifically HoloLens development. When I am not writing or doing Next Reality work, I am creating HoloLens mixed reality applications with C# and Unity.I have a passionate focus on finding new and unique but natural approaches to UX.
- Location: Birmingham,Al
- Website: youtube.com
Jason Odom's Popular Posts
News: Microsoft's HoloLens Partnership Program Grows Internationally
News: Easily Make Your Own Pokémon GO with Motive.io
News: Unity Labs to Bring Tools to Simplify Mixed Reality Development
News: Microsoft Introduced Acer's New Windows Mixed Reality Development Edition Headset
News: Say Hello to Unity 2017's New Time-Saving Features for Mixed Reality Development
News: The Virtual Reality Developers Conference at GDC 2017 Is Underway
News: Better Spatial Maps Will Make Mixed Reality Great
News: Future Homeowners Can Walk Through House Before It's Built with VeriCon's HoloLens App
News: Zappar Goes from $84,000 Kickstarter to $3.75 Million Series A Funding for Mobile AR
Developer Spotlight: AfterNow's Creative Approach to UX Design & IoT in Mixed Reality
Opinion: Why Microsoft Not Releasing a New HoloLens Until 2019 Should Not Be a Surprise
News: Samsung's 'Monitorless' Remote Desktop Smartglasses Blur the Line Between Virtual & Augmented Reality
News: Doctors Use 3D Holograms on the HoloLens to Aid in Collarbone Repair During Surgery
Video: HoleLenz Adds Magic Windows to HoloLens & Gives Portals to New Worlds
Video: Space & Sound Used to Help Visually Impaired Navigate with the HoloLens
Have You Seen This?: New 'Crayon' HoloLens App Brings Back the Fun of Drawing on Walls
Have You Seen This?: Synesthesia Adds Trippy Sound Visualization to the HoloLens
News: Mimesys Combines Mixed & Virtual Reality Holoportation Capabilities into One Solution
News: Full-Body Motion Controller HoloSuit Coming Soon to Kickstarter
News: Surface Studio & HoloLens Used Together in New 3D Detailing & Visualization Tool
News: A Wish List of Windows Mixed Reality Features That Could Change Everything for the HoloLens
Proof of Concept: HoloLens App Shrinks a Room Down to a Miniature 3D Map
News: Portal Makes Its Way to the Real World in HoloLens Concept
News: Wikitude SDK 6 Embarks into Mixed Reality with Instant Tracking
News: Augmented Reality Surprised Sundance Film Festival with a Journey into the Human Brain
Have You Seen This?: HoloTerrain Lets HoloLens Users Explore the Earth in 3D
News: Peavey & Behringer Showed Off HoloLens at Winter NAMM Music Covention
HoloLens Dev 102: How to Add Holographic Effects to Your Vuforia ImageTarget
News: VAR Football Gives Coaches Another Tool to Train Sports Teams With—The HoloLens
News: Waveguide Developer Wins Big in New Round of Funding for Augmented Reality Displays
HoloLens Dev 102: How to Create an ImageTarget with Vuforia & Set Up the Camera System
HoloLens Dev 102: How to Install & Set Up Vuforia in Unity
HoloLens Dev 102: How to Make Physical Objects Come to Life on HoloLens with Vuforia
Proof of Concept: Music Everywhere Uses HoloLens to Help Piano Students Learn Improvisation
News: Windows Developer Day on February 8 Promises Windows Holographic Information
News: New Windows Holographic Virtual Reality Headsets Being Released to Developers in March
News: Finally, Someone Is Fixing the Major Issues with Texture Compression
News: Automatic 3D Model Optimization Solution Simplygon Was Just Acquired by Microsoft
News: Samsung Patent Shows Move Toward Hybrid Augmented, Mixed, & Virtual Reality Device
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 4 (Enabling Surface Detection)
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Dev Report: Occipital Brings Apple Metal Support to Bridge Engine as It Leaves Beta
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 2 (Setting Up the Framework)
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 1 (Setting Up the Software)
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Dev Report: Microsoft's First HoloLens Update in Over a Year Now Available in Preview, Hints at Big Plans for 2018
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ARCore 101: How to Create a Mobile AR Application in Unity
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Dev Report: Some Light Shed on Magic Leap's Persistent Object Locations Solution but Many Mysteries Remain
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AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 1 (Downloading the Tools)
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AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 2 (Installing Project Nether & MRTK)
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News: Here Is What We Know About the Magic Leap Lumin OS & Lumin Runtime
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News: New Magic Leap Gesture Documentation Offers Insight into How Hands Will Make Its Digital World Come Alive
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News: Scope AR Adds ARCore Support to Live Remote Assistance App
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Dev Report: 3D Live Tiles, Two-Handed Manipulation & More Are Finally Coming to the HoloLens
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HoloLens Dev 101: Building a Dynamic User Interface, Part 11 (Rotating Objects)
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Dev Report: New ARKit Updates & Native Level Design Features Finally Come to Unity
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Dev Report: IBM & Unity Partner to Offer AI Tool That Could Make Augmented Reality Apps Smarter
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ARKit 101: Creating Simple Interactions in Augmented Reality for the iPhone & iPad
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HoloLens Dev 101: Building a Dynamic User Interface, Part 10 (Scaling Objects)
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Dev Report: Live 3D Tiles Are Finally Available for Windows Mixed Reality Headsets but Not HoloLens
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Meta 2 Dev 101: How to Get Started Developing for the Meta 2 in Unity
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News: Royal Australian Air Force Using HoloLens to Experiment with Augmented Reality
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News: HoloLens Can Give Tank Crews 360-Degree X-Ray Vision on Missions
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AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 2 (Installing Project Nether & MRTK)
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News: What's the Difference Between HoloLens, Meta 2 & Magic Leap?
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How To: Set Up the Meta 2 Head-Mounted Display
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ARKit 101: Using the Unity ARKit Plugin to Create Apps for the iPhone & iPad
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News: Experiments in Stock Market 3D Data Visualization on the HoloLens
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AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 1 (Downloading the Tools)
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Hands-On: Up Close & Personal with the Meta 2 Head-Mounted Display
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News: Watch the Red Bull Air Race in a Whole New Way with Flight Deck on HoloLens
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News: Free & Open-Source JavaScript Solution for Augmented Reality Comes to Life on Mobile
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HoloLens Dev 101: The Unity Editor Basics
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News: ARM Snapdragon Processors Running Windows 10 Is a Good Sign for Mixed Reality
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News: Two Doctors Simplify Spinal Surgery with the HoloLens
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News: Boeing Is Fighting Wildfires with the Microsoft HoloLens & Large Drones
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HoloLens Dev 101: How to Install & Set Up the Software to Start Developing for Windows Holographic
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 4 (Enabling Surface Detection)
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Dev Report: Occipital Brings Apple Metal Support to Bridge Engine as It Leaves Beta
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 2 (Setting Up the Framework)
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 1 (Setting Up the Software)
-
Dev Report: Microsoft's First HoloLens Update in Over a Year Now Available in Preview, Hints at Big Plans for 2018
-
ARCore 101: How to Create a Mobile AR Application in Unity
-
Dev Report: Some Light Shed on Magic Leap's Persistent Object Locations Solution but Many Mysteries Remain
-
News: Here Is What We Know About the Magic Leap Lumin OS & Lumin Runtime
-
News: New Magic Leap Gesture Documentation Offers Insight into How Hands Will Make Its Digital World Come Alive
-
News: Scope AR Adds ARCore Support to Live Remote Assistance App
-
Dev Report: 3D Live Tiles, Two-Handed Manipulation & More Are Finally Coming to the HoloLens
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 11 (Rotating Objects)
-
Dev Report: New ARKit Updates & Native Level Design Features Finally Come to Unity
-
Dev Report: IBM & Unity Partner to Offer AI Tool That Could Make Augmented Reality Apps Smarter
-
ARKit 101: Creating Simple Interactions in Augmented Reality for the iPhone & iPad
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 10 (Scaling Objects)
-
Dev Report: Live 3D Tiles Are Finally Available for Windows Mixed Reality Headsets but Not HoloLens
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Dev Report: 'Book of the Dead' Demo Shows New Unity 2018.1 Features Are a Literal Game Changer
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Dev Report: uSensAR Aims to Fill the Gap for Android Users Left by ARCore's Limits
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News: The Magic of Magic Leap's Hardware — Here's What We Know
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Dev Report: Tango Is Dead, ARCore Preview 2 Is Here with No Change to the Device List
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News: HoloLens Update for Remote AR App Offers a Peek at the Future of Remote Collaboration in AR