About Jason Odom
After years of developing PC games with publishers like Activision and Take 2 as well as teaching game development, I moved into augmented reality and more recently, specifically HoloLens development. When I am not writing or doing Next Reality work, I am creating HoloLens mixed reality applications with C# and Unity.I have a passionate focus on finding new and unique but natural approaches to UX.
- Location: Birmingham,Al
- Website: youtube.com
Jason Odom's Popular Posts
News: Two Doctors Simplify Spinal Surgery with the HoloLens
News: VAR Football Gives Coaches Another Tool to Train Sports Teams With—The HoloLens
News: What's the Difference Between HoloLens, Meta 2 & Magic Leap?
HoloLens Dev 101: How to Get Started Creating for Windows Mixed Reality
News: Free & Open-Source JavaScript Solution for Augmented Reality Comes to Life on Mobile
ARKit 101: Get Started Building an Augmented Reality Application on an iPhone or iPad Quickly
HoloLens Dev 101: How to Install & Set Up the HoloLens Emulator
HoloLens Dev 101: Building a Dynamic User Interface, Part 4 (Creating Objects from Code)
HoloLens Dev 101: Building a Dynamic User Interface, Part 3 (Focus & Materials)
Dev Report: New Unity ARKit Plugin Update Allows Developers to Iterate Even Faster
News: Taqtile's HoloMaps Gives HoloLens Users Ability to View, Scale & Draw on 3D Maps
News: Here Is What We Know About the Magic Leap Lumin OS & Lumin Runtime
HoloLens Dev 101: Building a Dynamic User Interface, Part 10 (Scaling Objects)
How To: Set Up Your Phone with the Lenovo Mirage AR Headset for 'Star Wars: Jedi Challenges'
HoloLens Dev 101: Building a Dynamic User Interface, Part 9 (Moving Objects)
How To: Set Up the Meta 2 Head-Mounted Display
HoloLens Dev 101: Building a Dynamic User Interface, Part 8 (Raycasting & the Gaze Manager)
HoloLens Dev 101: Building a Dynamic User Interface, Part 7 (Unlocking the Menu Movement)
HoloLens Dev 101: Building a Dynamic User Interface, Part 6 (Delegates & Events)
HoloLens Dev 101: Building a Dynamic User Interface, Part 5 (Building the UI Elements)
Dev Report: These College Students' AR Game Had Their School LARPing a Cyberpunk 'Humans vs. Zombies' in AR
News: ODG's New R-7HL Are the First Rugged Smartglasses Made Specifically for the Industrial Workforce
Have You Seen This?: New 'Crayon' HoloLens App Brings Back the Fun of Drawing on Walls
News: Experiments in Stock Market 3D Data Visualization on the HoloLens
News: Royal Australian Air Force Using HoloLens to Experiment with Augmented Reality
Have You Seen This?: Holo Space Invaders Hits the Windows Store for HoloLens
News: Occipital's Bridge Headset—The iPhone's Answer to HoloLens—Is Available Now
HoloLens Dev 101 : How to Build a Basic HoloLens App in Minutes
ARCore 101: How to Create a Mobile AR Application in Unity, Part 4 (Enabling Surface Detection)
Dev Report: Occipital Brings Apple Metal Support to Bridge Engine as It Leaves Beta
ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)
ARCore 101: How to Create a Mobile AR Application in Unity, Part 2 (Setting Up the Framework)
ARCore 101: How to Create a Mobile AR Application in Unity, Part 1 (Setting Up the Software)
Dev Report: Microsoft's First HoloLens Update in Over a Year Now Available in Preview, Hints at Big Plans for 2018
ARCore 101: How to Create a Mobile AR Application in Unity
Dev Report: Some Light Shed on Magic Leap's Persistent Object Locations Solution but Many Mysteries Remain
AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 1 (Downloading the Tools)
AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 2 (Installing Project Nether & MRTK)
News: New Magic Leap Gesture Documentation Offers Insight into How Hands Will Make Its Digital World Come Alive
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ARCore 101: How to Create a Mobile AR Application in Unity, Part 4 (Enabling Surface Detection)
-
Dev Report: Occipital Brings Apple Metal Support to Bridge Engine as It Leaves Beta
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 2 (Setting Up the Framework)
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 1 (Setting Up the Software)
-
Dev Report: Microsoft's First HoloLens Update in Over a Year Now Available in Preview, Hints at Big Plans for 2018
-
ARCore 101: How to Create a Mobile AR Application in Unity
-
Dev Report: Some Light Shed on Magic Leap's Persistent Object Locations Solution but Many Mysteries Remain
-
AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 1 (Downloading the Tools)
-
AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 2 (Installing Project Nether & MRTK)
-
News: Here Is What We Know About the Magic Leap Lumin OS & Lumin Runtime
-
News: New Magic Leap Gesture Documentation Offers Insight into How Hands Will Make Its Digital World Come Alive
-
News: Scope AR Adds ARCore Support to Live Remote Assistance App
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Dev Report: 3D Live Tiles, Two-Handed Manipulation & More Are Finally Coming to the HoloLens
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HoloLens Dev 101: Building a Dynamic User Interface, Part 11 (Rotating Objects)
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Dev Report: New ARKit Updates & Native Level Design Features Finally Come to Unity
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Dev Report: IBM & Unity Partner to Offer AI Tool That Could Make Augmented Reality Apps Smarter
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ARKit 101: Creating Simple Interactions in Augmented Reality for the iPhone & iPad
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HoloLens Dev 101: Building a Dynamic User Interface, Part 10 (Scaling Objects)
-
Dev Report: Live 3D Tiles Are Finally Available for Windows Mixed Reality Headsets but Not HoloLens
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Have You Seen This?: This Battle Royale Is the Best Tech Demo for the HoloLens Yet, but Should Be More
-
News: Two Doctors Simplify Spinal Surgery with the HoloLens
-
News: VAR Football Gives Coaches Another Tool to Train Sports Teams With—The HoloLens
-
News: What's the Difference Between HoloLens, Meta 2 & Magic Leap?
-
HoloLens Dev 101: How to Get Started Creating for Windows Mixed Reality
-
News: Free & Open-Source JavaScript Solution for Augmented Reality Comes to Life on Mobile
-
ARKit 101: Get Started Building an Augmented Reality Application on an iPhone or iPad Quickly
-
HoloLens Dev 101: How to Install & Set Up the HoloLens Emulator
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 4 (Creating Objects from Code)
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 3 (Focus & Materials)
-
Dev Report: New Unity ARKit Plugin Update Allows Developers to Iterate Even Faster
-
News: Taqtile's HoloMaps Gives HoloLens Users Ability to View, Scale & Draw on 3D Maps
-
News: Here Is What We Know About the Magic Leap Lumin OS & Lumin Runtime
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 10 (Scaling Objects)
-
How To: Set Up Your Phone with the Lenovo Mirage AR Headset for 'Star Wars: Jedi Challenges'
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 9 (Moving Objects)
-
How To: Set Up the Meta 2 Head-Mounted Display
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 8 (Raycasting & the Gaze Manager)
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 7 (Unlocking the Menu Movement)
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 6 (Delegates & Events)
-
HoloLens Dev 101: Building a Dynamic User Interface, Part 5 (Building the UI Elements)
-
Dev Report: These College Students' AR Game Had Their School LARPing a Cyberpunk 'Humans vs. Zombies' in AR
-
News: ODG's New R-7HL Are the First Rugged Smartglasses Made Specifically for the Industrial Workforce
-
Have You Seen This?: New 'Crayon' HoloLens App Brings Back the Fun of Drawing on Walls
-
News: Experiments in Stock Market 3D Data Visualization on the HoloLens
-
News: Royal Australian Air Force Using HoloLens to Experiment with Augmented Reality
-
Have You Seen This?: Holo Space Invaders Hits the Windows Store for HoloLens
-
News: Occipital's Bridge Headset—The iPhone's Answer to HoloLens—Is Available Now
-
HoloLens Dev 101 : How to Build a Basic HoloLens App in Minutes
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 4 (Enabling Surface Detection)
-
Dev Report: Occipital Brings Apple Metal Support to Bridge Engine as It Leaves Beta
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 2 (Setting Up the Framework)
-
ARCore 101: How to Create a Mobile AR Application in Unity, Part 1 (Setting Up the Software)
-
Dev Report: Microsoft's First HoloLens Update in Over a Year Now Available in Preview, Hints at Big Plans for 2018
-
ARCore 101: How to Create a Mobile AR Application in Unity
-
Dev Report: Some Light Shed on Magic Leap's Persistent Object Locations Solution but Many Mysteries Remain
-
AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 1 (Downloading the Tools)
-
AR Dev 101: Create Cross-Platform AR Experiences with Unity & Azure Cloud, Part 2 (Installing Project Nether & MRTK)
-
News: New Magic Leap Gesture Documentation Offers Insight into How Hands Will Make Its Digital World Come Alive